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Time Table

Preliminary Schedule Philosophy of Computer Games Conference 2015     Wednesday, 14.10.2015 Thursday, 15.10.2015 Friday, 16.10.2015 Saturday, 17.10.2015   Potsdam (ZeM) Berlin (BTK) Berlin (BTK)...

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Paper submissions

If you are an accepted speaker of the conference submit your paper via the "file upload" function on http://review.gamephilosophy.org. Please use this stylesheet.

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Keynote: Paolo Pedercini – Making Games, Making Sense

Making Games, Making Sense As machines for the production of meaning, computer games are dreadfully inefficient. Techno-social assemblages of heterogeneous materials, gasping and stumbling, flailing...

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Keynote: Monica Vilhauer – The Play-process of Understanding and the...

The Play-process of Understanding and the Hermeneutic Dimensions of Computer Games In his magnum opus Truth and Method, the philosopher Hans-Georg Gadamer reveals that understanding itself is a...

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Keynote: Johnny Søraker – V(x) vs. R(x) – Meaning, Relationships and...

V(x) vs. R(x) – Meaning, Relationships and Well-Being in Virtual Worlds Whether my life fares well or not seems inextricably related to whether the states of affairs that contribute to my well-being...

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Panel: Critical theory and meaning in the computer game

Panelists: Emma Fraser, Graeme Kirkpatrick and Feng Zhu   The purpose of this panel is to explore the application of critical theory, understood as the tradition of social and philosophical thought...

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DOING philosophy with video games

Panelists: Stefano Gualeni (University of Malta, Malta), Ida Marie Toft (Concordia University, Canada, Copenhagen Game Collective), Pietro Righi Riva (Santa Ragione, Italy), Sonia Fizek (Berlin),...

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How to get to ZeM (Brandenburg Center for Media Studies)?

The first day (Wednesday October 14, 2015) of the conference takes place in ZeM in Potsdam. This is to show you how to get there.   Where is ZeM? ZeM is located in Friedrich-Ebert-Str. 4, 14467...

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Devolution #1: The Curious Expedition (Recap)

[View the story "Devolution #1: The Curious Expedition" on Storify] UNCODE.initRow(document.getElementById("script-147051")); Devolution #1: The Curious Expedition was organised by students: Katarzyna...

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Re-Theming Love Letter – WS15/16

Re-Theming Love Letter How are theme and gameplay related to each other? What is the theme / story of the gameplay? 1st Semester – WS15/16 Prinzen von Paris Myriel Schigiol Kararzyna Kamieniew Carola...

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Analogue Game Design – WS15/16

The development process / der Entwicklungsprozess: http://creativegaming.tumblr.com/tagged/ws1516analoguegamedesign 5,000 years before the informatic revolution initiated the ever-growing tsunami wave...

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Behind the Game – Season 1

Play / Experience / Test! Analyse / Examine / Criticise! Talk / Drink / Meet! We invite you to play and discuss with us and to take a closer look behind the game. The event provides insights and the...

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Mind Games – WS15/16

The development process / der Entwicklungsprozess: http://creativegaming.tumblr.com/tagged/ws1516mindgames Once, telekinesis and dream recording were considered merely fiction. Today, they are...

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Character Evolution – WS15/16

Character Evolution In den Seminaren Game Art und 3D Modelling, welche unterrichtsübergreifend stattfanden sollte ein Charakter Design unter bestimmten Spielmechaniken konzipiert und entwickelt werden....

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BTK @ Gamefest 2016

Zukunft ist Jetzt Der Game Design Studiengang der BTK gibt den Besuchern des Gamefest an zwei Tagen die Möglichkeit, selbst in die Virtuelle Realität einzutauchen und mehr über die technischen...

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Game Design in a Day – 28.05.2016

Du möchtest Game Design studieren? Du hast tolle und innovative Spiele-Ideen? Du möchtest Spielwelten gestalten und Spiele entwickeln? Game Design in a Day bietet Dir die spielerische Gelegenheit...

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Devolution #2: Shift Happens – 16.06.2016

How do you win Best Game Design at the German Video Game Awards? Why in hell do you need more than 5 years for that? We are more than happy to welcome Shift Happens and its two game designers Mathias...

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